Senses
Uncommon Sense
Author: Tim Bryce"There is only one problem with common sense, it is not very common."
- Bryce's Law
INTRODUCTION
Probably the main reason why Scott Adams' "Dilbert"
comic strip enjoys the popularity it does is because it is a clever parody of
the corporate world. It now appears in 2,000 papers in 65 countries. As readers,
we can relate to the corporate situations the characters are put in and the
inevitable results. What is considered logical and practical is often sacrificed
to suit petty personality traits. The underlying theme in the strip is that common
sense is not common in the corporate world.
I have assembled a list of items as found in business and compare
and contrast how they should be applied in practice (common sense) versus
how they are applied in reality. This provides some interesting insight
into the philosophy of our corporate culture. Who knows, this might be
nothing more than fodder for Scott Adams.
APPEARANCE
Common Sense: Impressions make a difference. How we dress and act
send messages to the people we meet and work with. But we must be wary
of facade; an actor rarely assumes the characteristics of the people they portray. The
same is true in business; looks will carry you for a while but you have to be able
to produce results in order to achieve the confidence and respect you desire.
Reality: Appearances and conduct are no longer considered important. A lot
of managers are grateful simply because employees show up for work on time.
BEHAVIOR
Common Sense: Our perceptions, right or wrong, dictate our actions. Whether
we perceive a situation correctly or not is irrelevant; we will act according to
how we see a situation. Knowing this, we should make every effort to correctly
interpret a situation so we make the right decision and take the appropriate
action.
Reality: We see only what we want to see. Little effort is made to clarify a
situation.
BRAIN POWER
Common Sense: The brain should be fully engaged in order to strive to achieve.
Reality: Companies establish working environments that do not stimulate
thought. They prefer to have human robots as opposed to people who will take
a little initiative.
BUSINESS
Common Sense: The only good business relationship is where both parties benefit.
The intent should be to create "win-win" situations where both parties prosper, not
just one. This promotes cooperation and trust.
Reality: Its a dog-eat-dog world out there. Most companies have little regard for
vendors and customers, let alone partners. "Win-loss" situations are still the norm
today.
COMMUNICATIONS
Common Sense: Talk and write to communicate, not to impress. An eloquent
vocabulary tends to alienate as oppose to recruiting support for your argument. As
such, it is important to know your audience.
Reality: Pompous speeches using a seemingly cryptic language does, in fact,
impress people. Your audience may not understand what you are talking about, but
they will be buffaloed into believing you. Don't have any new ideas? Just change
the vocabulary and make people believe you have invented a new idea.
CORPORATE CULTURE
Common Sense: All companies have a culture, a way by which their people think and
behave. In order for new employees to succeed, they must adapt to the culture or face
rejection (e.g., people refusing to work with them).
Reality: New people care little for the thinking and behavior of others. They believe
they know better and act like loose cannons.
CUSTOMER SERVICE
Common Sense: The customer is treated like a king. By providing excellent
service, the customer will offer referrals (new business) as well as repeat business.
Reality: The customer is treated like sheep. By creating bureaucracy, consumers
have learned not to expect too much and realize objections are exercises in
futility. By vendors creating an aura that their products are "state of the art,"
people will react like Pavlov's dog and purchase the latest gizmo upon its
announcement (usually sight unseen).
DECISION MAKING
Common Sense: Business decisions should be based on sound logical facts,
such as a Cost/Benefit Analysis with "return on investments" and "break even
points." People are typically not afraid of taking a risk if the facts are presented
to them clearly.
Reality: Business decisions are based on emotions with an appeal to the
frailties of the human ego, e.g., greed, stature, perks, etc. Politicians and marketers
have known this for years, which is why Government initiates actions based on polls
as opposed to what is really needed. People are not afraid of taking risks since they
know liberal government bankruptcy laws will bail them out in case of failure.
DOCUMENTATION
Common Sense: If something is important, write it down. By doing so, we are
providing the means for companies to carry on in the event of a catastrophe or
a turnover in personnel.
Reality: Rarely is anything written down, particularly designs as it is considered
a waste of time. Without documentation, people such as engineers promote
job security; e.g., they cannot be fired since they maintain the designs in their
heads.
INFORMATION
Common Sense: Information is not synoymous with data. Information is
the knowledge or intelligence required to support the actions and decisions
of a business. People act on information, not data. Data is the raw material
used to produce information. Consequently, data should be cataloged so
that it may be shared and reused to produce the necessary information.
Reality: Information and data are treated as being synonymous. Rarely
is data shared and reused outside of a single computer program. As a result,
data redundancy runs rampant in business causing end-users to question
the integrity of information from which it is based.
INTEGRITY
Common Sense: Tell the truth; if you don't you'll eventually get caught in a lie
which could potentially cost the company business.
Reality: Lying is considered an acceptable form of behavior. In other words,
say or promise anything to secure a contract. Let the corporate lawyers figure
out later what to do if entanglements ensue.
LEADERSHIP
Common Sense: Lead by example. Never ask someone to do something you are
not prepared to do yourself. This will earn you the respect of your workers.
Reality: Most managers have little sensitivity for the type of work their people have
to perform. In fact, they prefer a master/slave relationship thereby elevating their
ego.
MANAGEMENT
Common Sense: Create an environment that empowers employees and treat them
like professionals, thereby giving them a sense of purpose. An empowered employee
will be more dedicated and loyal to the company.
Reality: Promise recruits anything, sweat them, then let them go at the end of the
assignment. Let us also not forget, employees will jump from job to job. Free-agency
saw to that.
ORGANIZATION
Common Sense: Insist on a clean work environment thereby forcing employees to
be more disciplined and organized. By doing so, it will be easier to find and manage
things, such as products, parts, and paperwork.
Reality: "A cluttered desk is the sign of a brilliant mind" is the normal cop out. By
maintaining a pigsty, it is harder for managers to find out what the employee
is up to.
PLANNING
Common Sense: Plan and set goals, but recognize that change is constant. As such,
be flexible to adjust and adapt to changing conditions.
Reality: Plans are often cast in concrete thereby making it impossible to accommodate
change. If a change is requested, blame the developers of the plan. Oh yea, don't
forget to print plans on fancy paper so it might impress others.
PROBLEM SOLVING
Common Sense: Treat problems, not the symptoms. To get to the root of a problem,
work backwards until you come to the starting point. Still can't find it? Work forward,
from start to end. Better yet, have a second pair of eyes look it over.
Reality: Treat symptoms, not the problems. Apply band-aids where tourniquets
are really needed (thereby pacifying the situation for the moment). Companies
tend to develop a punchlist of symptoms and than take a shotgun approach to
diagnosing them. Further, corrections are rarely delivered for free but, instead,
are issued as updates (for a price).
QUALITY
Common Sense: Build quality into the product during development. By breaking
the development process into stages, the product can be reviewed and inspected
in increments. By doing so, it is rather easy to backup and correct the problem
upon discovery. A quality-built product requires less time to maintain and,
as such, reduces maintenance costs.
Reality: Companies inspect products after they have been built, normally
by people unfamiliar with the processes and tools used to create the product. The
rationale here is that it is seemingly cheaper to discard a product afterwards
as opposed to during the development process. The cost of quality is normally
bundled into the price of the product, thereby customers assume the price
for corrections, not the company.
SHARING
Common Sense: Share and reuse parts of products. By doing so, it reduces
development costs and promotes integration between products. Further, it simplifies
maintenance of products through the use of standardized parts.
Reality: Sharing and reuse is avoided (primarily due to the "Not Invented Here"
phenomenon). Consequently, considerable redundancy ensues, both in terms of
parts and the labor required to redesign each part. The resulting overhead is
buried in the price of the product.
SOLUTIONS
Common Sense: The best solutions are the simple solutions. Complicated solutions
add to the expense of a project or a product (as well as the time to develop them). Do
what is practical, not necessarily what is elegant.
Reality: Companies tend to prefer complicated solutions since they tend to
pacify inflated egos or as part of a shell game in marketing the product. Complicated
solutions inevitably add costs to the product (as well as markups).
TEAMWORK
Common Sense: A team of players can outperform any individual effort. As such,
companies should be promoting teamwork and a spirit of cooperation.
Reality: Companies offer rewards for individual initiative (not teamwork), thereby
resulting in a spirit of competition as opposed to cooperation. The thinking here is
along the lines of "natural selection" as contained in Darwin's theory of evolution
whereby the individual with the strongest characteristics climbs to the top of the
heap.
TECHNOLOGY
Common Sense: Technology should be applied in business on a basis of cost
effectiveness. An elegant solution to the wrong problem solves nothing.
Reality: Technology is purchased by companies to "Keep up with the Jones' or as a
status symbol. Rarely is it ever purchased for practical business purposes. Companies
have been so conditioned to purchase technology, it is like taking their morning vitamin
pill; a habit they believe is good for them. This train of thought is so pervasive today
that technology often supersedes management. In other words, we do not try to
manage our way out of a problem, we throw technology at it instead (this way, when
something goes wrong, we can blame the technology).
THEFT
Common Sense: Do our own work. Give credit where credit is due.
Reality: Piracy is an acceptable form of behavior. It is quite common for employees
to take intellectual property from one company to another as they move from job to
job. Let the lawyers fight it out if a problem ensues.
WORK
Common Sense: Stay focused on the work product (the result or deliverable) and
doggedly see something through to completion with your best effort, thereby creating
pride in workmanship. Further, accept constructive criticism so that we can learn
and improve. Our goal, as employees, is to become craftsmen in our area of expertise.
Let us also not forget that everything begins with a sale. Without a sale, there is no
customer service, no development, nada.
Reality: People will only work on those items they deem important, in no
particular priority. Further, people like to "rearrange the deck chairs on the Titanic"
and, by doing so, try to make things look better on the surface than they really are. This
is usually done by juggling the books. Companies avoid tackling major projects for two
reasons; first, they no longer possess the management skills to accomplish the work, and
second; rewards and systems of remuneration are based on a short-term mentality.
THE HUMAN SPIRIT
Common Sense: Since the inception of our company in 1971, the underlying theme
in our methodologies and writings is the recognition of the vital role the human being
plays in business. You have heard us say on numerous occasions:
- Everything begins and ends with the human being.
- Systems are for people
- Business is about people, not numbers.
- Information is for people, not for the computer.
- We accomplish projects through people.
- Our corporate slogan: "Software for the finest computer - the Mind"
Knowing this, there should be greater respect for the human spirit and, as such,
we should be sharpening our people skills as opposed to our technical skills. Technology
will always have a role to play, but humans should never become subservient to it.
Reality: The human element is too often overlooked or forgotten. Technology is
having an adverse effect on our social skills. For example, we can now electronically contact
just about anyone anywhere on the planet, but we do not know how to effectively
communicate or work with others. Some people believe the ideal business is
one run totally by machines and not by people, thereby affording us more leisure
time, a sort of "business in a closet." But as long as we have people as customers,
people as vendors, and need people to execute projects, we should always respect
the dignity of the human spirit.
CONCLUSION
Some would suggest the Common Sense items listed above are naive
concepts; that business doesn't work this way. They are probably right. But then
again, this is what makes "Dilbert" so funny. We all look for Common Sense
in the work place, but are no longer surprised when things go awry. Consequently,
these Common Sense items are considered "Uncommon" in today's world.
I'll close with one final Common Sense maxim admonished by my grandmother
years ago which I have always found to be true, "In every person's life, you must
eat at least one spoonful of dirt."
About the Author:Tim Bryce is the Managing Director of M. Bryce & Associates (MBA) of Palm Harbor, Florida and has 30 years of experience in the field. He is available for training and consulting on an international basis.
He can be contacted at: timb001@phmainstreet.com
Copyright © 2006 MBA. All rights reserved.
Article Source: ArticlesBase.com - Uncommon Sense